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Price: EUR 250.00Authors: Lee, Yu-Chi | Lin, Gloria | Wang, Mao-Jiun J.
Article Type: Research Article
Abstract: This study compared a newly-designed insole with two commercially available insoles. The response measures included joint motion, plantar pressure and rating of perceived exertion. Thirty healthy female students were paid to participate in this study. The results showed that significant differences among the three insoles were found in plantar pressure and rating of perceived exertion. There were no significant differences among three different insoles in join motion measures. When wearing the newly-designed insole, the plantar pressure under heel area would transfer to midfoot area, and resulted in lower subjective discomfort ratings in midfoot and heel areas. The barefoot condition showed …the worst performances in most of the response measures. The findings of this study provide very useful information for ergonomic insole design. Show more
Keywords: insole, joint motion, plantar pressure, rating of perceived exertion
DOI: 10.3233/WOR-2012-0290-1114
Citation: Work, vol. 41, no. Supplement 1, pp. 1114-1117, 2012
Authors: Parlangeli, Oronzo | Chiantini, Tommaso | Guidi, Stefano
Article Type: Research Article
Abstract: This paper reports a study about the role of different variables in the process of attributing mental states to technological systems, variables such as the number of figural elements displayed in the system and the personality traits of the subjects interacting with the systems. In an experiment, participants were interacting with a computer on whose screen several disks of various sizes and colours were blinking at different rates. Each time a disk reappeared on the screen its position was randomly varied. As in a videogame, participants had to click on the disks to increase their score. The results showed that, …even in the case of such a simple system, subjects believed that the figural elements they were interacting with had some form of mental states, although their confidence in these beliefs varied in the different experimental conditions. The confidence level of the attributions, in fact, was not the same for all the different mental states considered, and it varied also both with the number of elements being displayed as well as with some personality traits of the subjects. Show more
Keywords: mental states attribution, theory of mind, design of technological systems
DOI: 10.3233/WOR-2012-0291-1118
Citation: Work, vol. 41, no. Supplement 1, pp. 1118-1123, 2012
Authors: Prata, Wilson | de Moraes, Anamaria | Quaresma, Manuela
Article Type: Research Article
Abstract: This article is result from a questionnaire about mobile app store usage. The objective of this work was to collect information about user needs and opinion regarding search, purchase and evaluation process in Android Market, Apple App Store, BlackBerry App World and Nokia Ovi Store. The data collected was analyzed to identify the positive and negative usability aspects, if the process to perform these task are any different in those stores and if the users are satisfy with their store or if they have any complains about it. Its covers the brazilian market only.
Keywords: Human–Computer Interaction, Usability, Research methods, Questionnaire
DOI: 10.3233/WOR-2012-0292-1124
Citation: Work, vol. 41, no. Supplement 1, pp. 1124-1131, 2012
Authors: Krehl, Claudia | Sharples, Sarah
Article Type: Research Article
Abstract: The paper investigates the requirements for multimodal interaction on mobile devices in an end-to-end journey context. Traditional interfaces are deemed cumbersome and inefficient for exchanging information with the user. Multimodal interaction provides a different user-centred approach allowing for more natural and intuitive interaction between humans and computers. It is especially suitable for mobile interaction as it can overcome additional constraints including small screens, awkward keypads, and continuously changing settings - an inherent property of mobility. This paper is based on end-to-end journeys where users encounter several contexts during their journeys. Interviews and focus groups explore the requirements for multimodal interaction …design for mobile devices by examining journey stages and identifying the users’ information needs and sources. Findings suggest that multimodal communication is crucial when users multitask. Choosing suitable modalities depend on user context, characteristics and tasks. Show more
Keywords: Requirements Analysis, Multimodal Human-Computer Interaction, Interaction Design, Mobile Devices, End-to-End Journeys
DOI: 10.3233/WOR-2012-1012-1132
Citation: Work, vol. 41, no. Supplement 1, pp. 1132-1139, 2012
Authors: Simões, Aliana Pereira | de Moraes, Anamaria
Article Type: Research Article
Abstract: The article presents the processes and the results of the application of some ergonomic techniques, used to evaluate the usability of the virtual learning environment adopted by the Distance Education Center of the Federal Institute of Espírito Santo - Brazil.
Keywords: ergonomic, usability, design, e-learning
DOI: 10.3233/WOR-2012-0293-1140
Citation: Work, vol. 41, no. Supplement 1, pp. 1140-1144, 2012
Authors: Sharan, Deepak | Ajeesh, P.S.
Article Type: Research Article
Abstract: Use of mobile phone and sending text message is a very common in today’s life. While sending a text message the users need to use their thumb and other palm muscles extensively. The thumb most of the time adducted on the key pad of the mobile and use high force to type the letters. Studies in literature showed that text messaging has an adverse effect on musculoskeletal system of hand. But the extensive study on the type of disorders set in among the users who extensively use mobile phone for texting. This study aims at to evaluate risk factor and …clinical feature of the MSD due to hand held devices. Twenty seven subjects participated in this study. Predefined protocols were used to evaluate type of MSD occurred among the subjects. The study revealed that development of tendinitis in extensor pollicis longus, myofascial pain syndrome (70.37%) of adductor pollicis, 1st interossei and extensor digitorum communis . Other associated problems diagnosed were thoracic outlet syndrome (51.85%), fibromyalgia syndrome (25.93%), hypothyroidism (7.41%), wrist tendinitis (14.81%) and De Quervain’s syndrome (7.41%). It has been observed that the pathology were tendinitis of extensor pollicis longus, myofascial pain syndrome of thenar muscles and 1st interossei, extensor digitorum communis. Show more
Keywords: “mobile phone”, “texting”, “musculoskeletal disorders”, “risk factors”
DOI: 10.3233/WOR-2012-0294-1145
Citation: Work, vol. 41, no. Supplement 1, pp. 1145-1148, 2012
Authors: Vilar, Elisângela | Teixeira, Luís | Rebelo, Francisco | Noriega, Paulo | Teles, Júlia
Article Type: Research Article
Abstract: Understanding and predicting people’s displacement movement is particularly important for professionals involved in planning complex buildings (e.g., hospitals, convention centers, subway stations and university campus). Some decisions taken by the visitors while choosing what route to follow can be influenced by some environmental cues which can act as a factor of attraction, influencing the wayfinding process. Therefore, the main objective of this study was to evaluate the hypotheses that, in the context of a simulated emergency egress, people prefer to move along either a wider and with more lighting corridor or to bear right. To collect the users’ responses, a …constant stimulus method was used, combined with a twoforced choices method, involving the projection of stereoscopic images in a wall-screen. Results suggest that, in a “T-type” intersection, users randomly chose which direction to follow. However, if there is an increment in the width of the side corridor, users tend to follow the wider corridor. When light is inserted, users also prefer to choose the corridors with more lighting. In situations where the variables corridor width and existence of lighting are concurrent, the corridors with light are the most chosen by the users. Show more
Keywords: wayfinding, decision-taking, affordance, virtual reality
DOI: 10.3233/WOR-2012-0295-1149
Citation: Work, vol. 41, no. Supplement 1, pp. 1149-1156, 2012
Authors: Santa-Rosa, José Guilherme
Article Type: Research Article
Abstract: This present article describes a research on the development, under the approach of participatory design, a virtual teaching-learning of Histology in which students and teachers participated actively in all stages of development of the educational environment. We postulates that the development of virtual learning environment of Histology, through the Participatory Design approach, contributes to greater acceptance and use by students and that the adoption of virtual environment for teaching and learning by teachers is a determining factor of use by students.
Keywords: human-computer interaction, interfaces, development
DOI: 10.3233/WOR-2012-0296-1157
Citation: Work, vol. 41, no. Supplement 1, pp. 1157-1159, 2012
Authors: Albertazzi, Deise | Okimoto, Maria Lucia | Ferreira, Marcelo Gitirana Gomes
Article Type: Research Article
Abstract: Developing an usability test involves defining the metrics that are being evaluated, the methods used and the right tasks to be performed to achieve the objectives from the usability test. This article presents the development of an usability test aimed to evaluate the experience while first interacting with a product by using the augmented reality technology. This usability test is part of a bigger research that aims to evaluate if the use of augmented reality helps the process of learning how to use a new product. The paper starts with a literature review of related works, explaining many of the …tools developed for evaluating usability tests. This section is followed by a methodological explain and the description of the developed usability test itself. The conclusion presents suggestions of further improvements. Show more
Keywords: usability test, augmented reality, metrics, evaluation, product
DOI: 10.3233/WOR-2012-0297-1160
Citation: Work, vol. 41, no. Supplement 1, pp. 1160-1163, 2012
Authors: Faust, Fernanda | Roepke, Giorgia | Catecati, Tiago | Araujo, Fernanda | Ferreira, Marcelo Gitirana Gomes | Albertazzi, Deise
Article Type: Research Article
Abstract: Many characteristics of a product are evaluated during the development phase, such as function, aesthetics and manufacturing. The conception phase is supported by drawings and computer graphics, followed by physical prototypes that help evaluating the product features. The augmented reality technology has a great potential to assist the designers in this phase, reducing the development process time and costs and improving the quality of the evaluation. This paper presents a study that intends to investigate the suitability of using augmented reality to evaluate the usability of electronic products.
Keywords: Augmented reality, product development, evaluation
DOI: 10.3233/WOR-2012-0298-1164
Citation: Work, vol. 41, no. Supplement 1, pp. 1164-1167, 2012
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