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Fundamenta Informaticae is an international journal publishing original research results in all areas of theoretical computer science. Papers are encouraged contributing:
- solutions by mathematical methods of problems emerging in computer science
- solutions of mathematical problems inspired by computer science.
Topics of interest include (but are not restricted to): theory of computing, complexity theory, algorithms and data structures, computational aspects of combinatorics and graph theory, programming language theory, theoretical aspects of programming languages, computer-aided verification, computer science logic, database theory, logic programming, automated deduction, formal languages and automata theory, concurrency and distributed computing, cryptography and security, theoretical issues in artificial intelligence, machine learning, pattern recognition, algorithmic game theory, bioinformatics and computational biology, quantum computing, probabilistic methods, & algebraic and categorical methods.
Authors: Ferrari, Gian Luigi | Montanari, Ugo
Article Type: Research Article
Abstract: A generalization of De Simone format, where labels of transitions are structured actions, is presented. This provides a parameterized SOS framework where several paradigms of the observational semantics of process calculi can be uniformly handled. Moreover, standard algebraic techniques provide the formal machineries to relate the different semantics. It is also shown that much of the meta results developed for standard SOS format extend to this parameterized context.
Keywords: Process Calculi, Structured Operational Semantics (SOS), SOS Formats, Bi-simulation Equivalence, Complete Axiomatizations, Interleaving and Truly Concurrent Semantics
DOI: 10.3233/FI-1998-341201
Citation: Fundamenta Informaticae, vol. 34, no. 1-2, pp. 1-31, 1998
Authors: Gomolińska, Anna
Article Type: Research Article
Abstract: Credibility of information is investigated for the purpose of modelling belief state and its change.
Keywords: credibility of information, belief change
DOI: 10.3233/FI-1998-341202
Citation: Fundamenta Informaticae, vol. 34, no. 1-2, pp. 33-51, 1998
Authors: van Linder, B. | van der Hoek, W. | Meyer, J.-J. Ch.
Article Type: Research Article
Abstract: We present a formal system to reason about and specify the behavior of multiple intelligent artificial agents. Essentially, each agent can perform certain actions, and it may possess a variety of information in order to reason about its and other agent's actions. Thus, our KARO-framework tries to deal formally with the notion of Knowledge, possessed by the agents, and their possible execution of actions. In particular, each agent may reason about its —or, alternatively, other's— Abilities to perform certain actions, the possible Results of such an execution and the availability of the Opportunities to take a particular action. Formally, we …combine dynamic and epistemic logic into one modal system, and add the notion of ability to it. We demonstrate that there are several options to define the ability to perform a sequentially composed action, and we outline several properties under two alternative choices. Also, the agents' views on the correctness and feasibility of their plans are highlighted. Finally, the complications in the completeness proof for both systems indicate that the presence of abilities in the logic makes the use of infinite proof rules useful, if not inevitable. Show more
DOI: 10.3233/FI-1998-341203
Citation: Fundamenta Informaticae, vol. 34, no. 1-2, pp. 53-101, 1998
Authors: La Torre, Salvatore | Napoli, Margherita | Parente, Domenico
Article Type: Research Article
Abstract: We are given a line of n identical processors (finite automata) that work synchronously. Each processor can transmit just one bit of information to the adjacent processors (if any) to the left and to the right. The computation starts at time 1 with the leftmost processor in an initial state and all other processors in a quiescent state. Given the time f(n), the problem is to set (synchronize) all the processors in a particular state for the first time, at the very same instant f(n). This problem is also known as the Firing Squad Synchronization Problem and was introduced by …Moore in 1964. Mazoyer has given a minimal time solution with the least number of different states (six) and very recently he has given a minimal time solution for the constrained problem in which adjacent processors can exchange only one bit. In this paper we present solutions that synchronize the line at a given time, expressed as a function of n. In particular we give solutions that synchronize at the times nlogn, n√n, n2 and 2n . Moreover we also show how to compose solutions in such a way to obtain synchronizing solutions for all times expressed by polynomials with nonnegative coefficients. Clearly all such solutions work also in the general case when the bit constraint is relaxed. Show more
Keywords: Cellular Automata, Synchronization
DOI: 10.3233/FI-1998-341204
Citation: Fundamenta Informaticae, vol. 34, no. 1-2, pp. 103-128, 1998
Authors: Nguyen, Sinh Hoa | Nguyen, Hung Son
Article Type: Research Article
Abstract: Searching for patterns is one of the main goals in data mining. Patterns have important applications in many KDD domains like rule extraction or classification. In this paper we present some methods of rule extraction by generalizing the existing approaches for the pattern problem. These methods, called partition of attribute values or grouping of attribute values, can be applied to decision tables with symbolic value attributes. If data tables contain symbolic and numeric attributes, some of the proposed methods can be used jointly with discretization methods. Moreover, these methods are applicable for incomplete data. The optimization problems for grouping of …attribute values are either NP-complete or NP-hard. Hence we propose some heuristics returning approximate solutions for such problems. Show more
DOI: 10.3233/FI-1998-341205
Citation: Fundamenta Informaticae, vol. 34, no. 1-2, pp. 129-144, 1998
Authors: Son, Nguyen Hung
Article Type: Research Article
Abstract: We present an optimal hyperplane searching method for decision tables using Genetic Algorithms. This method can be used to construct a decision tree for a given decision table. We also present some properties of the set of hyperplanes determined by our methods and evaluate an upper bound on the depth of the constructed decision tree.
Keywords: Boolean reasoning, discretization, oblique hyperplanes, decision tree
DOI: 10.3233/FI-1998-341206
Citation: Fundamenta Informaticae, vol. 34, no. 1-2, pp. 145-174, 1998
Authors: Vágvölgyi, Sandor
Article Type: Research Article
Abstract: We introduce the ground tree transducer game (gtt game) played by Alpha and Beta. We deduce from the possibility of embedding gtt games into abstract games that for any gtt game there is either a winning Alpha-strategy or a winning Beta-strategy. We present several examples for the game, and show that any abstract game can be simulated by some gtt game 𝒢, a set S1 of Alpha-strategies for 𝒢, and a set S2 of Beta-strategies for 𝒢. Among several decidability and undecidability results, we show the following. It is decidable, given gtt games 𝒢1 and 𝒢2 , …whether 𝒢1 and 𝒢2 are equivalent. There is no algorithm to determine, given a gtt game 𝒢 and an Alpha-strategy π, whether π is a winning Alpha-strategy. There is no algorithm to determine, given a recursive set S of gtt games, whether or not there exists a game 𝒢 ∈,; S such that Alpha has a winning strategy for 𝒢. Show more
Keywords: ground tree transducer, tree automaton, game
DOI: 10.3233/FI-1998-341207
Citation: Fundamenta Informaticae, vol. 34, no. 1-2, pp. 175-201, 1998
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