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Article type: Research Article
Authors: Do, Ji-Hyea | Yoo, Eun-Youngb; * | Jung, Min-Yeb | Park, Hae Yeanb
Affiliations: [a] Department of Occupational Therapy, The Graduate School, Yonsei University, Kangwon-do, Republic of Korea | [b] Department of Occupational Therapy, College of Health Science, Yonsei University, Kangwon-do, Republic of Korea
Correspondence: [*] Address for correspondence: Eun-Young Yoo, Department of Occupational Therapy, College of Health Science, Yonsei University, 234 Maeji-ri, Heungup-myun, Wonju-si, Kangwon-do, 220-710, Republic of Korea. E-mail: splash@yonsei.ac.kr.
Abstract: Background:Hemiplegic cerebral palsy is a neurological symptom appearing on the unilateral arm and leg of the body that causes affected upper/lower limb muscle weakening and dysesthesia and accompanies tetany and difficulties in postural control due to abnormal muscle tone, and difficulties in body coordination. Objectives:The purpose of this study was to examine the impact of virtual reality-based bilateral arm training on the motor skills of children with hemiplegic cerebral palsy, in terms of their upper limb motor skills on the affected side, as well as their bilateral coordination ability. Methods:The research subjects were three children who were diagnosed with hemiplegic cerebral palsy. The research followed an ABA design, which was a single-subject experimental design. The procedure consisted of a total of 20 sessions, including four during the baseline period (A1), 12 during the intervention period (B), and four during the baseline regression period (A2), For the independent variable bilateral arm training based on virtual reality, Nintendo Wii game was played for 30 minutes in each of the 12 sessions. For the dependent variables of upper limb motor skills on the affected side and bilateral coordination ability, a Wolf Motor Function Test (WMFT) was carried out for each session and the Pediatric Motor Activity Log (PMAL) was measured before and after the intervention, as well as after the baseline regression period. To test bilateral coordination ability, shooting baskets in basketball with both hands and moving large light boxes were carried out under operational definitions, with the number of shots and time needed to move boxes measured. The results were presented using visual graphs and bar graphs. Results:The study’s results indicated that after virtual reality-based bilateral arm training, improvement occurred in upper limb motor skills on the affected sides, and in bilateral coordination ability, for all of the research subjects. Measurements of the effects of sustained therapy after completion of the intervention, during the baseline regression period, revealed that upper limb motor skills on the affected side and bilateral coordination ability were better than in the baseline period for all subjects. Conclusion:This study confirmed that for children with hemiplegic with cerebral palsy, bilateral arm training based on virtual reality can be an effective intervention method for enhancing the upper limb motor skills on the affected side, as well as bilateral coordination ability.
Keywords: Bilateral arm training, hemiplegic cerebral palsy, virtual reality
DOI: 10.3233/NRE-161302
Journal: NeuroRehabilitation, vol. 38, no. 2, pp. 115-127, 2016
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