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Article type: Research Article
Authors: Hernandez, Hamiltona; b | Poitras, Isabellec; d | Fay, Lindae | Khan, Ajmala | Roy, Jean-Sébastienc; d | Biddiss, Elainea; b; *
Affiliations: [a] Holland Bloorview Kids Rehabilitation Hospital, Bloorview Research Institute, Toronto, ON, Canada | [b] Institute of Biomedical Engineering, University of Toronto, Toronto, ON, Canada | [c] Center for Interdisciplinary Research in Rehabilitation and Social Integration, Quebec, QC, Canada | [d] Department of Rehabilitation, Universite Laval, Quebec, QC, Canada | [e] Holland Bloorview Kids Rehabilitation Hospital, Toronto, ON, Canada
Correspondence: [*] Corresponding author: Elaine Biddiss, Holland Bloorview Kids Rehabilitation Hospital, 150 Kilgour Road, Toronto, Ontario M4G 1R8 Canada. E-mail: ebiddiss@hollandbloorview.ca.
Abstract: BACKGROUND: Video games can be used to motivate repetitive movements in paediatric rehabilitation. Most upper limb videogaming therapies do not however include haptic feedback which can limit their impact. OBJECTIVE: To explore the effectiveness of interactive computer play with haptic feedback for improving arm function in children with cerebral palsy (CP). METHODS: Eleven children with hemiplegic CP attended 12 therapist-guided sessions in which they used a gaming station composed of the Novint Falcon, custom-built handles, physical supports for the child’s arm, games, and an application to manage and calibrate therapeutic settings. Outcome measures included Quality of Upper Extremity Skills Test (QUEST) and Canadian Occupational Performance Measure (COPM). The study protocol is registered on clinicaltrials.gov (NCT04298411). RESULTS: Participants completed a mean of 3858 wrist extensions and 6665 elbow/shoulder movements during the therapist-guided sessions. Clinically important improvements were observed on the dissociated and grasp dimensions on the QUEST and the performance and satisfaction scales of the COPM (all p< 0.05). CONCLUSION: This study suggests that computer play with haptic feedback could be a useful and playful option to help improve the hand/arm capacities of children with CP and warrants further study. The opportunities and challenges of using low-cost, mainstream gaming software and hardware for therapeutic applications are discussed.
Keywords: Game therapy, paediatrics, cerebral palsy, haptic feedback, occupational therapy
DOI: 10.3233/TAD-200319
Journal: Technology and Disability, vol. 33, no. 3, pp. 195-206, 2021
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