Affiliations: ERC/GeoResources Institute, P. O. Box 9627,
Mississippi State University, MS 39762-9627, USA
Abstract: Existing texture-based 3D flow visualization techniques, e.g.,
volume Line Integral Convolution (LIC), are either limited to steady flows or
dependent on special-purpose graphics cards. In this paper we present a
texture-based hardware-independent technique for time-varying volume flow
visualization. It is based on our Accelerated Unsteady Flow LIC (AUFLIC)
algorithm (Liu and Moorhead, 2005), which uses a flow-driven seeding strategy
and a dynamic seeding controller to reuse pathlines in the value scattering
process to achieve fast time-dependent flow visualization with high
temporal-spatial coherence. We extend AUFLIC to 3D scenarios for accelerated
generation of volume flow textures. To address occlusion, lack of depth cuing,
and poor perception of flow directions within a dense volume, we employ
magnitude-based transfer functions and cutting planes in volume rendering to
clearly show the flow structure and the flow evolution.