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Article type: Research Article
Authors: Salem, Yasser; | Elokda, Ahmed;
Affiliations: Department of Physical Therapy, University of North Texas Health Science Center, Fort Worth, TX, USA | Faculty of Physical Therapy, Cairo University, Cairo, Egypt | Florida Gulf Coast University, Fort Myers, FL, USA
Note: [] Corresponding author: Yasser Salem, Physical Therapy, University of North Texas Health Science Center, 3500 Camp Bowie Blvd., MET 537. Fort Worth, TX 76107, USA. Tel.: +1 817 735 2982; Fax: +1 817 735 2518; E-mail: yasser.salem@unthsc.edu
Abstract: Children who are critically ill are frequently viewed as "too sick" to tolerate physical activity. As a result, these children often fail to develop strength or cardiovascular endurance as compared to typically developing children. Previous reports have shown that early participation in physical activity in is safe and feasible for patients who are critically ill and may result in a shorter length of stay and improved functional outcomes. The use of the virtual reality gaming systems has become a popular form of therapy for children with disabilities and has been supported by a growing body of evidence substantiating its effectiveness with this population. The use of the virtual reality gaming systems in pediatric rehabilitation provides the children with opportunity to participate in an exercise program that is fun, enjoyable, playful, and at the same time beneficial. The integration of those systems in rehabilitation of children who are critically ill is appealing and has the potential to offer the possibility of enhancing physical activities. The lack of training studies involving children who are critically ill makes it difficult to set guidelines on the recommended physical activities and virtual reality gaming systems that is needed to confer health benefits. Several considerations should be taken into account before recommended virtual reality gaming systems as a training program for children who are critically ill. This article highlighted guidelines, limitations and challenges that need to be considered when designing exercise program using virtual reality gaming systems for critically ill children. This information is helpful given the popular use of virtual reality gaming systems in rehabilitation, particularly in children who are critically ill.
Keywords: Exercises, video gaming, pediatric rehabilitation
DOI: 10.3233/PRM-140296
Journal: Journal of Pediatric Rehabilitation Medicine, vol. 7, no. 3, pp. 273-276, 2014
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