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Article type: Research Article
Authors: Grimbergen, Reijer2
Note: [1] This is a slightly amended version of the author’s article, “Cognitive Modeling of Knowledge-Guided Information Acquisition in Games”, published as a contribution in Computers and Games 2008 (eds. H.J. van den Herik, X. Xu, Z. Ma,and M.H.M. Windands), pp. 169-180. It is reproduced with some changes and with permission of the Editors and publisher Springer Verlag, Heidelberg, Germany.
Note: [2] School of Computer Science, Tokyo University of Technology, Japan, email: grimbergen@cs.teu.ac.jp
Abstract: The ultimate goal of our research is to make a computer model of the cognitive behaviour of human game players using Marvin Minsky’s Society of Mind theory about human cognition. The first step for building such a model is to understand the most primitive building blocks of human cognition, namely those dealing with perception. In the two reproduction experiments given in this article, a number of hypotheses about the importance of perceptual features for recognition were investigated. These experiments were carried out using shogi (Japanese chess), but neither the hypotheses nor the experimental set-up is particularly shogi-specific, so the results are expected to carry over to other games as well. The results of the experiments showed that knowledge in long-term memory is very important for perception and that perceptual features play only a minor role in recognition.
DOI: 10.3233/ICG-2009-32103
Journal: ICGA Journal, vol. 32, no. 1, pp. 12-22, 2009
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