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Article type: Research Article
Authors: Althöfer, I.1 | de Koning, J.2 | Lieberum, J.3 | Meyer-Kahlen, S.1 | Rolle, T.1 | Sameith, J.1
Note: [1] Fakultät für Mathematik und Informatik, Friedrich-Schiller-Universität Jena, 07740 Jena – Gemiany. Email: {althofer,falox}@minet.uni-jena.de, Stefan@meyer-kahlen.de, thomas.rolle@uni-jena.de.
Note: [2] Roland Holstlaan 581, 2624 HR Delft, The Netherlands. Email: k.ing@consunet.de.
Note: [3] Mathematisches Institut, Universität Basel, Rheinsprung 21, CH 4051 Basel, Switzerland. Email: lieberum@math-lab.unibas.ch.
Abstract: In k-best game-tree search the k best moves of a position are computed. In practice, k = 2 and k = 3 are frequently used settings. The note describes a k-best realisation of the alpha-beta algorithm and exhibits five different visualisations of the k-best candidates during the process of iterative deepening.
DOI: 10.3233/ICG-2003-26304
Journal: ICGA Journal, vol. 26, no. 3, pp. 182-189, 2003
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