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Article type: Research Article
Authors: Viglialoro, Rosanna M.a; * | Condino, Saraa; b; * | Turini, Giuseppea; c | Mamone, Virginiaa; b | Carbone, Marinaa; b | Ferrari, Vincenzoa; b | Ghelarducci, Giuliae; f | Ferrari, Mauroa | Gesi, Marcod; f
Affiliations: [a] EndoCAS Center, Department of Translational Research and of New Surgical and Medical Technologies, University of Pisa, Pisa, Italy | [b] Department of Information Engineering, University of Pisa, Pisa, Italy | [c] Computer Science Department, Kettering University, Flint, MI, USA | [d] Department of Translational Research and of New Surgical and Medical Technologies, University of Pisa, Pisa, Italy | [e] Department of Clinical and Experimental Medicine, University of Pisa, Pisa, Italy | [f] Center for Rehabilitative Medicine “Sport and Anatomy”, University of Pisa, Pisa, Italy
Correspondence: [*] Corresponding authors: Rosanna M. Viglialoro and Sara Condino,
Abstract: BACKGROUND: Virtual reality is becoming popular in the rehabilitation field thanks to the several advantages it can offer to patients and physicians. Indeed, serious games can: motivate and engage the patient; offer different levels of challenge and difficulty based on the patient baseline, and integrate objective measures of the patient’s performance during each rehabilitation session. OBJECTIVE: We designed and implemented a serious game for shoulder rehabilitation based on real-time hand tracking. The aim was to maintain the medical benefits of traditional rehabilitation, while reducing human resources and costs and facilitating active patient participation. METHODS: Our software application provides the user with a shoulder horizontal adduction exercise. This exercise takes place in a 2D interactive game environment, controlled by hand movements on a desk pad. The hardware includes a standard desktop computer and screen, and the Leap Motion Controller: a hand tracking system. Changing the desk pad material allows the physiotherapist to vary the friction between the user hand and the supporting surface. RESULTS: Fourteen healthy volunteers and six rehabilitation experts tested our serious game. The results showed that the application is attractive, ergonomic and clinically useful. CONCLUSION: Despite promising results, clinical validation is necessary to demonstrate the efficacy of the serious game.
Keywords: Serious game, virtual rehabilitation, shoulder disorders, Leap Motion Controller
DOI: 10.3233/THC-192081
Journal: Technology and Health Care, vol. 28, no. 4, pp. 403-414, 2020
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