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Article type: Research Article
Authors: Smith, Matthew J.a; b; * | Bell, Morris D.c | Wright, Michael A.a | Humm, Laura B.d | Olsen, Daled | Fleming, Michael F.a; e
Affiliations: [a] Northwestern University Feinberg School of Medicine, Department of Psychiatry and Behavioral Sciences, Chicago, IL, USA | [b] Northwestern University Feinberg School of Medicine, Warren Wright Adolescent Center, Chicago, IL, USA | [c] Yale School of Medicine, Department of Psychiatry, Department of Veteran Affairs, West Haven, CT, USA | [d] SIMmersion LLC., Columbia, MD, USA | [e] Northwestern University Feinberg School of Medicine, Department of Family Medicine, Chicago, IL, USA
Correspondence: [*] Correspondence to: Dr. Matthew J. Smith, Northwestern University Feinberg School of Medicine, Department of Psychiatry and Behavioral Sciences, 710 N. Lake Shore Drive, Abbott Hall, 13th Floor, Chicago, IL 60611, USA. Tel.: +1 312 503 2542; Fax: +1 312 503 0527; E-mail: matthewsmith@northwestern.edu.
Abstract: BACKGROUND: Individuals with substance use disorders (SUDs) have low employment rates and job interviewing is a critical barrier to employment for them. Virtual reality training is efficacious at improving interview skills and vocational outcomes for several clinical populations. OBJECTIVE: This study evaluated the acceptability and efficacy of virtual reality job interview training (VR-JIT) at improving interview skills and vocational outcomes among individuals with SUDs via a small randomized controlled trial (n = 14 VR-JIT trainees, n = 11 treatment-as-usual (TAU) controls). METHODS: Trainees completed up to 10 hours of virtual interviews, while controls received services as usual. Primary outcome measures included two pre-test and two post-test video-recorded role-play interviews and vocational outcomes at six-month follow-up. RESULTS: Trainees reported that the intervention was easy-to-use and helped prepared them for future interviews. While co-varying for pre-test role-play performance, trainees had higher post-test role-play scores than controls at the trend level (p < 0.10). At 6-month follow-up, trainees were more likely than controls to attain a competitive position (78.6% vs. 44.4%, p < 0.05, respectively). Trainees had greater odds of attaining a competitive position by 6 month follow-up compared to controls (OR: 5.67, p < 0.05). VR-JIT participation was associated with fewer weeks searching for a position (r = –0.36, p < 0.05). CONCLUSION: There is preliminary evidence that VR-JIT is acceptable to trainees with SUDs. Moreover, VR-JIT led to better vocational outcomes with trainees having greater odds of attaining a competitive position by 6-month follow-up. Future studies could evaluate the effectiveness of VR-JIT within community-based services.
Keywords: Substance use disorders, virtual reality training, job interview skills, vocational outcomes
DOI: 10.3233/JVR-160802
Journal: Journal of Vocational Rehabilitation, vol. 44, no. 3, pp. 323-332, 2016
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