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Article type: Research Article
Authors: Li, Shuailonga; b; c | Zhang, Weia; b; * | Zhang, Huiwend | Zhang, Xina; b | Leng, Yuquane; f; *
Affiliations: [a] State Key Laboratory of Robotics, Shenyang Institute of Automation, Chinese Academy of Sciences, Shenyang, China | [b] Institutes for Robotics and Intelligent Manufacturing, Chinese Academy of Sciences, Shenyang, China | [c] University of Chinese Academy of Sciences, Beijing, China | [d] CVTE Research, Guangzhou, P.R. China | [e] Shenzhen Key Laboratory of Biomimetic Robotics and Intelligent Systems, Department of Mechanical and Energy Engineering, Southern University of Science and Technology, Shenzhen, China | [f] Guangdong Provincial Key Laboratory of Human-Augmentation and Rehabilitation Robotics in Universities, Southern University of Science and Technology, Shenzhen, China
Correspondence: [*] Corresponding author. Wei Zhang, E-mail: zhangwei@sia.cn and Yuquan Leng, E-mail: lengyq@sustech.edu.cn.
Abstract: Model-free reinforcement learning methods have successfully been applied to practical applications such as decision-making problems in Atari games. However, these methods have inherent shortcomings, such as a high variance and low sample efficiency. To improve the policy performance and sample efficiency of model-free reinforcement learning, we propose proximal policy optimization with model-based methods (PPOMM), a fusion method of both model-based and model-free reinforcement learning. PPOMM not only considers the information of past experience but also the prediction information of the future state. PPOMM adds the information of the next state to the objective function of the proximal policy optimization (PPO) algorithm through a model-based method. This method uses two components to optimize the policy: the error of PPO and the error of model-based reinforcement learning. We use the latter to optimize a latent transition model and predict the information of the next state. For most games, this method outperforms the state-of-the-art PPO algorithm when we evaluate across 49 Atari games in the Arcade Learning Environment (ALE). The experimental results show that PPOMM performs better or the same as the original algorithm in 33 games.
Keywords: Model-based reinforcement learning, model-free reinforcement learning, policy optimization method
DOI: 10.3233/JIFS-211935
Journal: Journal of Intelligent & Fuzzy Systems, vol. 42, no. 6, pp. 5399-5410, 2022
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