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Article type: Research Article
Authors: Zhang, Taoa | Yu, Longb; * | Tian, Shengweia
Affiliations: [a] School of Software, XinJiang University, Urumqi, China | [b] Network Center, XinJiang University, Urumqi, China
Correspondence: [*] Corresponding author. Long Yu, Network Center, XinJiang University, Urumqi, 830000, China. E-mail: yul@xju.edu.cn.
Abstract: In this paper, we presents an apporch for real-world human face close-up images cartoonization. We use generative adversarial network combined with an attention mechanism to convert real-world face pictures and cartoon-style images as unpaired data sets. At present, the image-to-image translation model has been able to successfully transfer style and content. However, some problems still exist in the task of cartoonizing human faces:Hunman face has many details, and the content of the image is easy to lose details after the image is translated. the quality of the image generated by the model is defective. The model in this paper uses the generative adversarial network combined with the attention mechanism, and proposes a new generative adversarial network combined with the attention mechanism to deal with these problems. The channel attention mechanism is embedded between the upper and lower sampling layers of the generator network, to avoid increasing the complexity of the model while conveying the complete details of the underlying information. After comparing the experimental results of FID, PSNR, MSE three indicators and the size of the model parameters, the new model network proposed in this paper avoids the complexity of the model while achieving a good balance in the conversion task of style and content.
Keywords: Generative adversarial networks, attention mechanism, style transfer, image cartoonization
DOI: 10.3233/JIFS-211210
Journal: Journal of Intelligent & Fuzzy Systems, vol. 42, no. 3, pp. 1803-1811, 2022
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