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Article type: Research Article
Authors: Liu, Hongkui
Affiliations: College of Art and Design, Henan Vocational University of Science and Technology, Zhoukou, China | E-mail: LHKliuhongkui@163.com
Correspondence: [*] Corresponding author: College of Art and Design, Henan Vocational University of Science and Technology, Zhoukou, China. E-mail: LHKliuhongkui@163.com.
Abstract: The texture mapping technique based on irregular surfaces is widely used in many fields such as film and television, industry and games, etc. In order to adapt to the rapid development in the field of computer graphics and further enhance the uniformity and effectiveness of the texture mapping effect, a triangular mesh simplified texture mapping technique based on the optimized spring-fingertip is proposed. Firstly, a complex two-dimensional graph is established through the spring-fingertip model, which is parameterized and normalized to reduce the deformation of the texture; subsequently, the concept of triangular mesh simplification is introduced to optimize the model timeliness, which replaces the traditional way of folding the edges; finally, the weight of each edge is further analyzed through local curvature calculation. In order to verify the effectiveness of the texture mapping method, simulation and analysis experiments are done, and the experimental results show that the accuracy of the model reaches 99.25%, which is an average improvement of 7.19% relative to the remaining four models. Therefore, the texture mapping model based on optimized triangular mesh effectively improves the realism of the mapping effect and reduces the computational burden of the model.
Keywords: Texture mapping, surface, spring-particle, edge fold, triangular mesh
DOI: 10.3233/JCM-247506
Journal: Journal of Computational Methods in Sciences and Engineering, vol. 24, no. 4-5, pp. 2733-2746, 2024
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