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Issue title: Fuzzy Logic based Decision Making
Guest editors: Erik Maehle, Norbert Stoll and Chao-Hsien Chu
Article type: Research Article
Affiliations: School of Arts Design, Wuchang University of Technology, Wuhan, Hubei 430223, China
Correspondence: [*] Corresponding author: You Li, School of Arts Design, Wuchang University of Technology, Wuhan, Hubei 430223, China. E-mail: 120120962@wut.edu.cn.
Abstract: Interactive animation based on motion capture is a relatively new animation technique that implements the action of transforming an actor’s actions into a model within the computer in real time. To solve this problem, a visualized interactive computer vision system was developed. A brief introduction to the design of the entire system and some important technologies, focusing on the principles of node-based visual programming, the integration of functional modules, and the plug-in architecture of the system. The experimental results show that the process is simple, fast and real-time, especially in the field of entertainment and education.
Keywords: Computer vision, interactive animation, motion capture, image processing
DOI: 10.3233/JCM-191007
Journal: Journal of Computational Methods in Sciences and Engineering, vol. 19, no. S1, pp. 47-53, 2019
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