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Issue title: Reflections and advances in Ambient Intelligence
Guest editors: Boris de Ruyter, Achilles Kameas and Irene Mavrommati
Article type: Research Article
Authors: Mora, Simonea; * | di Loreto, Inesb | Divitini, Monicaa
Affiliations: [a] Department of Computer and Information Science, Norwegian University of Science and Technology, 7 Sem Sæalandsvei, 7491-Trondheim, Norway | [b] ICD Institut Charles Delaunay, Université de technologie de Troyes, 12 rue Marie Curie, 10004-Troyes CEDEX, France
Correspondence: [*] Corresponding author. E-mail: simone.mora@ntnu.no.
Abstract: Recent advances in interactive surfaces and Tangible User Interfaces (TUIs) have created new opportunities for hybrid board games that aim at mixing the social affordances of traditional board games with the interactivity of video games. Within this area of research, we propose an approach centered on the concepts of tokens, constraints, spatial expressions, and interaction events. Rather than using interactive surfaces as the primary interaction medium, our approach relies on physical manipulation of interactive, computer-augmented game pieces on conventional surfaces. The design of our approach has been informed by a literature review that took into account 27 hybrid board games from both academia and industry. This review allowed us to identify technology strands used to implement interactive board games and discuss the pros and cons of the different alternatives in the design space. After describing our approach, we report how it was applied to the design and development of a game for training emergency workers. Building on feedback from user evaluations and our experience with the development, we outline design opportunities and challenges of the approach.
Keywords: Tangible user interface, hybrid board game, interactive objects, pervasive gaming, ubiquitous computing
DOI: 10.3233/AIS-160396
Journal: Journal of Ambient Intelligence and Smart Environments, vol. 8, no. 5, pp. 531-548, 2016
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