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Article type: Research Article
Authors: Papadimitriou, Spyros* | Kamitsios, Margaritis | Chrysafiadi, Konstantina | Virvou, Maria
Affiliations: University of Piraeus, Karaoli, Piraeus, Greece
Correspondence: [*] Corresponding author: Spyros Papadimitriou, University of Piraeus, Karaoli, Dimitriou Street, 80, GR-18534 Piraeus, Greece. %****␣idt-15-idt200204_temp.tex␣Line␣25␣**** E-mail: spap@unipi.gr.
Abstract: Nowadays, the use of digital games for educational purposes becomes increasingly popular. The immersive environment of a digital game causes pleasant feelings to players motivating them to participate more actively in the learning process. However, there is a variety of educational games in terms of graphics and mechanics, and each player prefers to play different game categories. For maximizing the learner’s engagement and educational results, the incorporation of the same educational content into multiple games’ categories is the solution. Nevertheless, the update of the educational content in all games increases complexity. In this paper, a mechanism that uses web services and achieves the portability of the same educational content in two completely different categories of mobile games (a point-and-click game and a virtual reality game) is presented. The gain of this innovative work is that the same educational content and mechanism can be accessible by any game’s category and platform, taking advantage of the game’s characteristics, in order to motivate the student to participate in the learning process and increase her/his engagement in it. The evaluation of the presented system indicates that the integration of the same educational content to different games has a positive effect on educational results.
Keywords: Serious games, portability, web services, point-and-click, virtual reality
DOI: 10.3233/IDT-200204
Journal: Intelligent Decision Technologies, vol. 15, no. 2, pp. 321-332, 2021
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