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Article type: Research Article
Authors: Wieczorek, Wojciech1 | Skinderowicz, Rafał1 | Kozak, Jan1 | Juszczuk, Przemysław1 | Nowakowski, Arkadiusz1
Affiliations: Sosnowiec, Poland
Note: [1] Institute of Computer Science, University of Silesia, Poland, corresponding author: email: wojciech.wieczorek@us.edu.pl
Abstract: When a game is complex, analysis of the game state and finding a good move can often be time consuming. This note provides a description of four algorithms—two classic and two unconventional ones—for playing two-player games under severe time constraints. Toads-and-Frogs has been chosen as a testbed because, despite the simple rule set, the evaluation of its positions is an NP-hard problem. These algorithms were used in programs which took leading places in a computer Toads-and-Frogs blitz tournament held at the Silesian University in Poland.
DOI: 10.3233/ICG-2013-36405
Journal: ICGA Journal, vol. 36, no. 4, pp. 222-227, 2013
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