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Article type: Research Article
Authors: Wei, Kanga | Huang, Yuhanb; *
Affiliations: [a] College of Humanities and Arts, Macau University of Science and Technology, Macau, China | [b] School of Engineering, The Hong Kong University of Science and Technology, Hong Kong, China
Correspondence: [*] Corresponding author: Yuhan Huang, School of Engineering, The Hong Kong University of Science and Technology, Hong Kong 999077, China. E-mail: hyh85004267@163.com.
Abstract: The highest level of interface design for online games is to achieve invisibility, which means that the interface is very natural and easy to use. Players are proficient in using it and fully immerse themselves in the world of online games. It seems that the interface is transparent and they no longer feel its existence. Excellent online game interface design is the requirement of users that runs through the entire design process. But this is not to say that the usability of online game software can surpass other factors. All great designs seek a balance and harmony between artistic beauty, reliability, security, usability, cost, and performance. The quality evaluation of online games interface design is a multiple-attribute group decision-making (MAGDM) problem. Recently, the Evaluation Based on Distance from Average Solution (EDAS) technique, cosine similarity measure (CSM), Dice similarity measure (DSM), Jaccard similarity measure (JSM) and entropy technique has been separately employed to cope with MAGDM issues. The probabilistic linguistic term sets (PLTSs) are employed as a tool for conveying uncertain information during the quality evaluation of online games interface design. In this paper, the EDAS technique is expanded to the PLTSs and the probabilistic linguistic EDAS (PL-EDAS) technique based on cosine similarity measure (CSM), Dice similarity measure (DSM) and Jaccard similarity measure (JSM) is constructed to manage MAGDM issue. The information entropy technique is employed to implement the weight values based on CSM technique, DSM technique and JSM technique under PLTSs. Finally, the quality evaluation of online games interface design is employed to demonstrate the PL-EDAS technique and some comparative analysis is employed to demonstrate the PL-EDAS technique. Thus, the main research contribution of this work is constructed: (1) the information entropy technique is constructed to implement the attribute weight values based on CSM technique, DSM technique and JSM technique; (2) the PL-EDAS technique is constructed under PLTSs based on CSM technique, DSM technique and JSM technique; (3) an example for quality evaluation of online games interface design is employed to verify PL-EDAS technique and several decision comparative analysis is employed to verify the PL-EDAS technique.
Keywords: Multiple attribute group decision making (MAGDM), probabilistic linguistic term sets (PLTSs), EDAS technique, information entropy, online games interface design
DOI: 10.3233/KES-230548
Journal: International Journal of Knowledge-based and Intelligent Engineering Systems, vol. Pre-press, no. Pre-press, pp. 1-22, 2024
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